I have over 25 years experience in video game development, primarily as a technical artist or in a software development role. My combined art and computer science background enables me to understand both camps well and easily communicate with either. I have a strong passion for finding innovative ways to increase efficiency in production workflows, specializing in tools and pipelines.
I own my company, Black Gate Studios, but I am currently employed by Red Hook Studios as their Technical Art Director working on Darkest Dungeon 2.